Yasuda
Last updated
Last updated
Yasuda is the most defensive race in Kingdom Clash. Because their starting troops (Spearman) lack offensive strength, their early game is mostly focused on town expansion. Despite this, raiding should still be conducted. While attacking might prove to be a challenge at first, the Yasuda defense is almost impenetrable if they can keep a steady supply of troops. This civilization shines best in mid and late-game.
Raiding becomes much easier with unlocking their first cavalry unit (Black Panther), which is the fastest unit in the game. Their mobility can take anyone by surprise, especially if their troops have poor cavalry defense. By managing the economy well and raiding smart, their neighbours can quickly become overpowered. Yasuda fits well for both casual and competitive playstyles.
Superior defenses provide a secure growth and leave room for exploration. Even though a building strategy might seem more suitable, Yasuda can also be highly successful as raiders, using their mobile and powerful cavalry.
Training Cost: 1000 1000 1000 1000
Research Cost: 0 0 0 0
Time Training: 03:00:00
Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry
Can Carry: 0 Resources
Velocity: 2 Lands/Hour
Upkeep: 0.1/Hour
Time Training: 00:16:40
Troop Stats: 10 Attack ; 20 Defense Infantry ; 25 Defense Cavalry
Can Carry: 21 Resources
Velocity: 3.5 Lands/Hour
Time Training: 00:24:10
Troop Stats: 30 Attack ; 15 Defense Infantry ; 10 Defense Cavalry
Can Carry: 35 Resources
Velocity: 3 Lands/Hour
Time Training: 00:29:10
Troop Stats: 35 Attack ; 15 Defense Infantry ; 15 Defense Cavalry
Can Carry: 49 Resources
Velocity: 6 Lands/Hour
Time Training: 00:42:30
Troop Stats: 20 Attack ; 60 Defense Infantry ; 30 Defense Cavalry
Can Carry: 35 Resources
Velocity: 5 Lands/Hour
Time Training: 00:51:40
Troop Stats: 75 Attack ; 25 Defense Infantry ; 30 Defense Cavalry
Can Carry: 56 Resources
Velocity: 4.5 Lands/Hour
Time Training: 00:57:00
Troop Stats: 30 Attack ; 70 Defense Infantry ; 90 Defense Cavalry
Can Carry: 42 Resources
Velocity: 4.5 Lands/Hour
Time Training: 01:13:00
Troop Stats: 25 Attack ; 15 Defense Infantry ; 50 Defense Cavalry
Can Carry: 0 Resources
Velocity: 0.5 Lands/Hour
Time Training: 02:30:00
Troop Stats: 35 Attack ; 20 Defense Infantry ; 5 Defense Cavalry
Can Carry: 0 Resources
Velocity: 0.5 Lands/Hour
Training Cost: 61 81 38 18
Research Cost: 0 0 0 0
Upkeep: 0.1/Hour
Training Cost - 62 72 84 22
Research Cost - 705 525 1260 385
Upkeep: 0.1/Hour
Training Cost - 96 108 61 26
Research Cost - 1650 1425 1530 395
Upkeep: 0.2/Hour
Training Cost - 133 105 109 43
Research Cost - 1695 1065 1830 660
Upkeep: 0.2/Hour
Training Cost - 155 210 132 55
Research Cost - 2325 1935 4220 885
Upkeep: 0.3/Hour
Training Cost - 156 215 208 72
Research Cost - 3100 2350 5395 950
Upkeep: 0.3/Hour
Training Cost - 475 275 165 35
Research Cost - 4350 1740 2130 600
Upkeep: 0.4/Hour
Training Cost - 480 725 315 45
Research Cost - 4400 4425 3930 550
Upkeep: 0.5/Hour