Yasuda

Yasuda is the most defensive race in Kingdom Clash. Because their starting troops (Spearman) lack offensive strength, their early game is mostly focused on town expansion. Despite this, raiding should still be conducted. While attacking might prove to be a challenge at first, the Yasuda defense is almost impenetrable if they can keep a steady supply of troops. This civilization shines best in mid and late-game.

Raiding becomes much easier with unlocking their first cavalry unit (Black Panther), which is the fastest unit in the game. Their mobility can take anyone by surprise, especially if their troops have poor cavalry defense. By managing the economy well and raiding smart, their neighbours can quickly become overpowered. Yasuda fits well for both casual and competitive playstyles.

Superior defenses provide a secure growth and leave room for exploration. Even though a building strategy might seem more suitable, Yasuda can also be highly successful as raiders, using their mobile and powerful cavalry.

Hero

Time Training: 03:00:00

Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry

Can Carry: 0 Resources

Velocity: 2 Lands/Hour

Infantry Troops

Time Training: 00:16:40

Troop Stats: 10 Attack ; 20 Defense Infantry ; 25 Defense Cavalry

Can Carry: 21 Resources

Velocity: 3.5 Lands/Hour

Time Training: 00:24:10

Troop Stats: 30 Attack ; 15 Defense Infantry ; 10 Defense Cavalry

Can Carry: 35 Resources

Velocity: 3 Lands/Hour

Cavalry Troops

Time Training: 00:29:10

Troop Stats: 35 Attack ; 15 Defense Infantry ; 15 Defense Cavalry

Can Carry: 49 Resources

Velocity: 6 Lands/Hour

Time Training: 00:42:30

Troop Stats: 20 Attack ; 60 Defense Infantry ; 30 Defense Cavalry

Can Carry: 35 Resources

Velocity: 5 Lands/Hour

Time Training: 00:51:40

Troop Stats: 75 Attack ; 25 Defense Infantry ; 30 Defense Cavalry

Can Carry: 56 Resources

Velocity: 4.5 Lands/Hour

Time Training: 00:57:00

Troop Stats: 30 Attack ; 70 Defense Infantry ; 90 Defense Cavalry

Can Carry: 42 Resources

Velocity: 4.5 Lands/Hour

Artilery

Time Training: 01:13:00

Troop Stats: 25 Attack ; 15 Defense Infantry ; 50 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

Time Training: 02:30:00

Troop Stats: 35 Attack ; 20 Defense Infantry ; 5 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

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