Imunabi

Imunabi is the most balanced civilization in the game, in terms of attack and defense. Their troops wield magic and are extremely powerful, but their training takes a lot of time and is very expensive. The army relies on quality over quantity, so it consumes less food but requires more planning.

The Imunabi infantry (especially the Earthshaker) excels against other infantry troops, but their overall high stats make them decent against cavalry as well. The mounted troops can easily trample armies with low defensive ability, having the highest attack troop in the game (Phoenix Archmage).

This race can have a rough start because of troop scarcity, but a stable economy built on their robust infrastructure let Imunabi dominate the late game. When their armies become numerous they start packing serious punches.

Hero

Jugadora

Training Cost: 1000 1000 1000 1000

Research Cost: 0 0 0 0

Time Training: 03:00:00

Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry

Can Carry: 0 Resources

Velocity: 2 Lands/Hour

Upkeep: 0.1/Hour

Infantry Troops

Apprentice

Training Cost: 70 59 89 16

Research Cost: 0 0 0 0

Time Training: 00:21:40

Troop Stats: 20 Attack ; 15 Defense Infantry ; 25 Defense Cavalry

Can Carry: 28 Resources

Velocity: 2 Lands/Hour

Upkeep: 0.1/Hour

Earthshaker

Training Cost - 71 81 66 35

Research Cost - 525 465 1110 435

Time Training: 00:29:10

Troop Stats: 15 Attack ; 30 Defense Infantry ; 25 Defense Cavalry

Can Carry: 21 Resources

Velocity: 1.5 Lands/Hour

Upkeep: 0.1/Hour

Pyromancer

Training Cost - 79 82 113 41

Research Cost - 750 555 1440 480

Time Training: 00:32:00

Troop Stats: 40 Attack ; 20 Defense Infantry ; 15 Defense Cavalry

Can Carry: 35 Resources

Velocity: 2.5 Lands/Hour

Upkeep: 0.1/Hour

Cavalry Troops

Giant Scarab

Training Cost - 138 129 147 31

Research Cost - 1850 1100 2320 450

Time Training: 00:32:00

Troop Stats: 25 Attack ; 40 Defense Infantry ; 55 Defense Cavalry

Can Carry: 42 Resources

Velocity: 5 Lands/Hour

Upkeep: 0.2/Hour

Blazing Chariots

Training Cost - 184 158 138 31

Research Cost - 2550 1395 2070 570

Time Training: 00:44:00

Troop Stats: 60 Attack ; 35 Defense Infantry ; 25 Defense Cavalry

Can Carry: 56 Resources

Velocity: 4.5 Lands/Hour

Upkeep: 0.3/Hour

Phoenix Archmage

Training Cost - 176 227 271 59

Research Cost - 2550 1995 4950 930

Time Training: 00:58:20

Troop Stats: 90 Attack ; 40 Defense Infantry ; 55 Defense Cavalry

Can Carry: 49 Resources

Velocity: 4 Lands/Hour

Upkeep: 0.3/Hour

Artilery

Burning Ram

Training Cost - 450 180 250 35

Research Cost - 4125 1155 3150 550

Time Training: 01:20:00

Troop Stats: 30 Attack ; 15 Defense Infantry ; 35 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

Upkeep: 0.3/Hour

Beam Cannon

Training Cost - 475 675 300 45

Research Cost - 4350 4125 4000 750

Time Training: 02:30:00

Troop Stats: 35 Attack ; 30 Defense Infantry ; 5 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

Upkeep: 0.4/Hour

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