Imunabi
Last updated
Last updated
Imunabi is the most balanced civilization in the game, in terms of attack and defense. Their troops wield magic and are extremely powerful, but their training takes a lot of time and is very expensive. The army relies on quality over quantity, so it consumes less food but requires more planning.
The Imunabi infantry (especially the Earthshaker) excels against other infantry troops, but their overall high stats make them decent against cavalry as well. The mounted troops can easily trample armies with low defensive ability, having the highest attack troop in the game (Phoenix Archmage).
This race can have a rough start because of troop scarcity, but a stable economy built on their robust infrastructure let Imunabi dominate the late game. When their armies become numerous they start packing serious punches.
Training Cost: 1000 1000 1000 1000
Research Cost: 0 0 0 0
Time Training: 03:00:00
Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry
Can Carry: 0 Resources
Velocity: 2 Lands/Hour
Upkeep: 0.1/Hour
Time Training: 00:21:40
Troop Stats: 20 Attack ; 15 Defense Infantry ; 25 Defense Cavalry
Can Carry: 28 Resources
Velocity: 2 Lands/Hour
Time Training: 00:29:10
Troop Stats: 15 Attack ; 30 Defense Infantry ; 25 Defense Cavalry
Can Carry: 21 Resources
Velocity: 1.5 Lands/Hour
Time Training: 00:32:00
Troop Stats: 40 Attack ; 20 Defense Infantry ; 15 Defense Cavalry
Can Carry: 35 Resources
Velocity: 2.5 Lands/Hour
Time Training: 00:32:00
Troop Stats: 25 Attack ; 40 Defense Infantry ; 55 Defense Cavalry
Can Carry: 42 Resources
Velocity: 5 Lands/Hour
Time Training: 00:44:00
Troop Stats: 60 Attack ; 35 Defense Infantry ; 25 Defense Cavalry
Can Carry: 56 Resources
Velocity: 4.5 Lands/Hour
Time Training: 00:58:20
Troop Stats: 90 Attack ; 40 Defense Infantry ; 55 Defense Cavalry
Can Carry: 49 Resources
Velocity: 4 Lands/Hour
Time Training: 01:20:00
Troop Stats: 30 Attack ; 15 Defense Infantry ; 35 Defense Cavalry
Can Carry: 0 Resources
Velocity: 0.5 Lands/Hour
Time Training: 02:30:00
Troop Stats: 35 Attack ; 30 Defense Infantry ; 5 Defense Cavalry
Can Carry: 0 Resources
Velocity: 0.5 Lands/Hour
Training Cost: 70 59 89 16
Research Cost: 0 0 0 0
Upkeep: 0.1/Hour
Training Cost - 71 81 66 35
Research Cost - 525 465 1110 435
Upkeep: 0.1/Hour
Training Cost - 79 82 113 41
Research Cost - 750 555 1440 480
Upkeep: 0.1/Hour
Training Cost - 138 129 147 31
Research Cost - 1850 1100 2320 450
Upkeep: 0.2/Hour
Training Cost - 184 158 138 31
Research Cost - 2550 1395 2070 570
Upkeep: 0.3/Hour
Training Cost - 176 227 271 59
Research Cost - 2550 1995 4950 930
Upkeep: 0.3/Hour
Training Cost - 450 180 250 35
Research Cost - 4125 1155 3150 550
Upkeep: 0.3/Hour
Training Cost - 475 675 300 45
Research Cost - 4350 4125 4000 750
Upkeep: 0.4/Hour