Gunks

The Gunks have the most aggressive playstyle and highest offensive power. They possess the cheapest troops with the fastest training time in the game (Raider). They also have the highest carrying capacity, but very low defensive stats, so it's a good idea to keep them moving and attacking constantly, even for small amounts of resources.

These starting troops are very useful for scouting other towns and testing enemy armies, so it's a good idea to keep their numbers high in all stages of the game. While garrisoned in the town, your attacking hordes can suffer many losses in an unforeseen attack.

Overall, the Gunks defensive stats are quite low, but their early cavalry (Hog Riders) are decent against incoming attacks. Investing in walls and towers can be crucial, because of the high risk of being raided. Playing as Gunks can be difficult because it requires a lot of micro-management, but the rewards are plentiful as well. Most likely this race requires a lot of activity to keep a stable growth, but dominating the early game can give Gunks a lot of advantages.

Hero

Time Training: 03:00:00

Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry

Can Carry: 0 Resources

Velocity: 2 Lands/Hour

Infantry Troops

Time Training: 00:11:40

Troop Stats: 20 Attack ; 10 Defense Infantry ; 5 Defense Cavalry

Can Carry: 28 Resources

Velocity: 2.5 Lands/Hour

Time Training: 00:16:40

Troop Stats: 10 Attack ; 20 Defense Infantry ; 35 Defense Cavalry

Can Carry: 21 Resources

Velocity: 2 Lands/Hour

Time Training: 00:23:20

Troop Stats: 35 Attack ; 15 Defense Infantry ; 15 Defense Cavalry

Can Carry: 35

Velocity: 2 Lands/Hour

Time Training: 00:33:20

Troop Stats: 65 Attack ; 35 Defense Infantry ; 25 Defense Cavalry

Can Carry: 42 Resources

Velocity: 2 Lands/Hour

Cavalry Troops

Time Training: 00:40:00

Troop Stats: 25 Attack ; 50 Defense Infantry ; 20 Defense Cavalry

Can Carry: 56 Resources

Velocity: 4 Lands/Hour

Time Training: 00:50:00

Troop Stats: 75 Attack ; 25 Defense Infantry ; 40 Defense Cavalry

Can Carry: 49 Resources

Velocity: 4 Lands/Hour

Artilery

Time Training: 01:10:00

Troop Stats: 25 Attack ; 30 Defense Infantry ; 5 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

Time Training: 02:30:00

Troop Stats: 20 Attack ; 15 Defense Infantry ; 5 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

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