Kingdom Clash
  • 👑Kingdom Clash Whitepaper
  • Introduction
    • Purpose
    • Roadmap
  • Community & Sales
    • Official Links
    • Discord Roles
    • Main Sales
    • Whitelist
  • Gameplay
    • Economy / Resources
      • Lumber Camp
      • Stone Quarry
      • Gold Mine
      • Wheat Farm
    • Tokenomics
    • Season 1 Prize Pool
    • Lands
    • Civilizations
      • Yasuda
      • Imunabi
      • Gunks
    • Buildings
      • Granary
      • Town Center
      • Warehouse
      • Barracks
    • Crafting & Smart Blending
    • Hero
    • Troops
      • Yasuda
      • Imunabi
      • Gunks
    • Guilds
    • World Wonder
    • NFTs
    • Achievements
  • Road Map
    • Phase 1: The Beginnings Q4 2021 - Q1 2022
    • Phase 2: Colonization Q2 2022
    • Phase 3: Conquest Q3 2022
    • Phase 4: Clash! Q4 2022
  • Changelog
    • Whitepaper V. 1.00
    • Whitepaper V. 1.01
    • Whitepaper V. 1.02
    • Whitepaper V. 1.03
    • Whitepaper V. 1.04
    • Whitepaper V. 1.05
    • Whitepaper V. 1.06
    • Whitepaper V. 1.07
    • Whitepaper V. 1.08
    • Whitepaper V. 1.09
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On this page
  • Hero
  • Zarvan
  • Infantry Troops
  • Raider
  • Axe Thrower
  • Berserker
  • Executioner
  • Cavalry Troops
  • Hog Rider
  • Doom Bringer
  • Artilery
  • Behemoth
  • Trebuchet
  1. Gameplay
  2. Troops

Gunks

PreviousImunabiNextGuilds

Last updated 2 years ago

The Gunks have the most aggressive playstyle and highest offensive power. They possess the cheapest troops with the fastest training time in the game (Raider). They also have the highest carrying capacity, but very low defensive stats, so it's a good idea to keep them moving and attacking constantly, even for small amounts of resources.

These starting troops are very useful for scouting other towns and testing enemy armies, so it's a good idea to keep their numbers high in all stages of the game. While garrisoned in the town, your attacking hordes can suffer many losses in an unforeseen attack.

Overall, the Gunks defensive stats are quite low, but their early cavalry (Hog Riders) are decent against incoming attacks. Investing in walls and towers can be crucial, because of the high risk of being raided. Playing as Gunks can be difficult because it requires a lot of micro-management, but the rewards are plentiful as well. Most likely this race requires a lot of activity to keep a stable growth, but dominating the early game can give Gunks a lot of advantages.

Hero

Zarvan

Training Cost: 1000 1000 1000 1000

Research Cost: 0 0 0 0

Time Training: 03:00:00

Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry

Can Carry: 0 Resources

Velocity: 2 Lands/Hour

Upkeep: 0.1/Hour

Infantry Troops

Raider

Time Training: 00:11:40

Troop Stats: 20 Attack ; 10 Defense Infantry ; 5 Defense Cavalry

Can Carry: 28 Resources

Velocity: 2.5 Lands/Hour

Time Training: 00:16:40

Troop Stats: 10 Attack ; 20 Defense Infantry ; 35 Defense Cavalry

Can Carry: 21 Resources

Velocity: 2 Lands/Hour

Time Training: 00:23:20

Troop Stats: 35 Attack ; 15 Defense Infantry ; 15 Defense Cavalry

Can Carry: 35

Velocity: 2 Lands/Hour

Time Training: 00:33:20

Troop Stats: 65 Attack ; 35 Defense Infantry ; 25 Defense Cavalry

Can Carry: 42 Resources

Velocity: 2 Lands/Hour

Cavalry Troops

Time Training: 00:40:00

Troop Stats: 25 Attack ; 50 Defense Infantry ; 20 Defense Cavalry

Can Carry: 56 Resources

Velocity: 4 Lands/Hour

Time Training: 00:50:00

Troop Stats: 75 Attack ; 25 Defense Infantry ; 40 Defense Cavalry

Can Carry: 49 Resources

Velocity: 4 Lands/Hour

Artilery

Time Training: 01:10:00

Troop Stats: 25 Attack ; 30 Defense Infantry ; 5 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

Time Training: 02:30:00

Troop Stats: 20 Attack ; 15 Defense Infantry ; 5 Defense Cavalry

Can Carry: 0 Resources

Velocity: 0.5 Lands/Hour

Training Cost: 57 51 25 25

Research Cost: 0 0 0 0

Upkeep: 0.1/Hour

Axe Thrower

Training Cost - 55 87 59 27

Research Cost - 725 285 880 440

Upkeep: 0.1/Hour

Berserker

Training Cost - 75 67 98 39

Research Cost - 660 445 1170 435

Upkeep: 0.1/Hour

Executioner

Training Cost - 163 128 189 31

Research Cost - 1850 1125 2120 695

Upkeep: 0.1/Hour

Hog Rider

Training Cost - 130 82 130 30

Research Cost - 1740 885 1890 475

Upkeep: 0.2/Hour

Doom Bringer

Training Cost - 253 151 163 36

Research Cost - 2100 1620 3000 640

Upkeep: 0.3/Hour

Behemoth

Training Cost - 500 150 185 35

Research Cost - 4575 975 2250 500

Upkeep: 0.4/Hour

Trebuchet

Training Cost - 450 600 300 30

Research Cost - 4150 3650 4000 500

Upkeep: 0.5/Hour