Gunks
Last updated
Last updated
The Gunks have the most aggressive playstyle and highest offensive power. They possess the cheapest troops with the fastest training time in the game (Raider). They also have the highest carrying capacity, but very low defensive stats, so it's a good idea to keep them moving and attacking constantly, even for small amounts of resources.
These starting troops are very useful for scouting other towns and testing enemy armies, so it's a good idea to keep their numbers high in all stages of the game. While garrisoned in the town, your attacking hordes can suffer many losses in an unforeseen attack.
Overall, the Gunks defensive stats are quite low, but their early cavalry (Hog Riders) are decent against incoming attacks. Investing in walls and towers can be crucial, because of the high risk of being raided. Playing as Gunks can be difficult because it requires a lot of micro-management, but the rewards are plentiful as well. Most likely this race requires a lot of activity to keep a stable growth, but dominating the early game can give Gunks a lot of advantages.
Training Cost: 1000 1000 1000 1000
Research Cost: 0 0 0 0
Time Training: 03:00:00
Troop Stats: 300 Attack ; 300 Defense Infantry ; 300 Defense Cavalry
Can Carry: 0 Resources
Velocity: 2 Lands/Hour
Upkeep: 0.1/Hour
Time Training: 00:11:40
Troop Stats: 20 Attack ; 10 Defense Infantry ; 5 Defense Cavalry
Can Carry: 28 Resources
Velocity: 2.5 Lands/Hour
Time Training: 00:16:40
Troop Stats: 10 Attack ; 20 Defense Infantry ; 35 Defense Cavalry
Can Carry: 21 Resources
Velocity: 2 Lands/Hour
Time Training: 00:23:20
Troop Stats: 35 Attack ; 15 Defense Infantry ; 15 Defense Cavalry
Can Carry: 35
Velocity: 2 Lands/Hour
Time Training: 00:33:20
Troop Stats: 65 Attack ; 35 Defense Infantry ; 25 Defense Cavalry
Can Carry: 42 Resources
Velocity: 2 Lands/Hour
Time Training: 00:40:00
Troop Stats: 25 Attack ; 50 Defense Infantry ; 20 Defense Cavalry
Can Carry: 56 Resources
Velocity: 4 Lands/Hour
Time Training: 00:50:00
Troop Stats: 75 Attack ; 25 Defense Infantry ; 40 Defense Cavalry
Can Carry: 49 Resources
Velocity: 4 Lands/Hour
Time Training: 01:10:00
Troop Stats: 25 Attack ; 30 Defense Infantry ; 5 Defense Cavalry
Can Carry: 0 Resources
Velocity: 0.5 Lands/Hour
Time Training: 02:30:00
Troop Stats: 20 Attack ; 15 Defense Infantry ; 5 Defense Cavalry
Can Carry: 0 Resources
Velocity: 0.5 Lands/Hour
Training Cost: 57 51 25 25
Research Cost: 0 0 0 0
Upkeep: 0.1/Hour
Training Cost - 55 87 59 27
Research Cost - 725 285 880 440
Upkeep: 0.1/Hour
Training Cost - 75 67 98 39
Research Cost - 660 445 1170 435
Upkeep: 0.1/Hour
Training Cost - 163 128 189 31
Research Cost - 1850 1125 2120 695
Upkeep: 0.1/Hour
Training Cost - 130 82 130 30
Research Cost - 1740 885 1890 475
Upkeep: 0.2/Hour
Training Cost - 253 151 163 36
Research Cost - 2100 1620 3000 640
Upkeep: 0.3/Hour
Training Cost - 500 150 185 35
Research Cost - 4575 975 2250 500
Upkeep: 0.4/Hour
Training Cost - 450 600 300 30
Research Cost - 4150 3650 4000 500
Upkeep: 0.5/Hour